Since early 2012, I've been part of the Microsoft HoloLens UX design team, from early incubation to delivering the first HoloLens Developers Edition and the Mixed Reality platform (AR/VR/XR).

Before joining Microsoft, I created sensor-laden interactive art installations, co-pioneered real-time performer-based 3D art, and designed award-winning motion graphics for the world’s largest television news networks and brands.

I’m dedicated to creating breakthrough experiences.