Senior Experience Designer, Microsoft HoloLens + Windows Mixed Reality [April 2012 - present]
Early member of the HoloLens incubation design team – a small, diverse group exploring numerous innovative concepts, scenarios and applications of Mixed Reality. Through countless experiments, prototypes, and testing we continue to innovate and evolve the foundation of the Mixed Reality spatial UX platform (AR/VR).
I approach design with the rigor of a researcher, the discipline of a minimalist, and the curiosity of an explorer; a product designer with a background in 3D graphics, branding, and fine arts; I’m as interested in the "‘why’ as much as the ‘how’ of diminishing the visibility of technology between people and their potentials.
Identified and developed core use cases and a corresponding spatial UX framework for HoloLens and the Mixed Reality platform.
Drafted creative briefs, voice-first dialog, user flows, spatial layout specifications, and guided visual and motion design.
Defined end-to-end design and planning of in-device First Experiences, introducing Mixed Reality and gestural input across HoloLens (AR) and VR.
Explored design approaches leveraging human and environment understanding for virtual agents, instinctual interactions and ambient computing.
Microsoft HoloLens is the first self-contained, holographic computer, enabling you to engage with your digital content and interact with holograms in the world around you.
The video above captures a near-term vision of the possibilities of Mixed Reality to enhance creative arts and collaboration.
The new HoloLens 2, above, and HoloLens v1, for which I was among the first designers to begin the UX incubation process in 2012.