Microsoft HoloLens is the first self-contained, holographic computer, enabling you to engage with your digital content and interact with holograms in the world around you.
Senior Experience Designer, Microsoft HoloLens + Windows Mixed Reality [April 2012 - present]
Early member of the HoloLens incubation design team – a small, diverse group exploring numerous innovative concepts, scenarios and applications of Mixed Reality. Through countless thought experiments, prototypes, and testing, we continue to invent and evolve the foundation of the Mixed Reality spatial UX platform (AR/VR).
I approach design with the rigor of a researcher, the discipline of a minimalist, and the curiosity of an explorer; a product designer with a background in 3D graphics, branding, and fine arts; I’m as interested in the "‘why’ as the ‘how’ of evolving experiences that further reduce the visibility of technology.
Identified and developed core scenarios, a corresponding spatial UX framework, and spatial layout specifications.
Explored and defined multi-modal interactions, agent dialog, flows, creative briefs, and high fidelity visuals.
Defined end-to-end design of HMD in-device First Experiences, introducing Mixed Reality and multi-modal input across AR and VR.
Explored and defined design approaches leveraging human and environment understanding, and multi-modal interactions, including speech.
Microsoft HoloLens is the first fully self-contained, holographic computer, enabling you to interact with high‑definition holograms in your world.