Senior Experience Designer, Microsoft HoloLens + Windows Mixed Reality [4/2012 - present]
Early member of the HoloLens incubation design team – a small, diverse, multidisciplinary group exploring numerous concepts, scenarios and applications of mixed reality. From incubation to detailed design to shipping, I’ve worked through multiple product cycles, creating everything from hand-sketches and paper prototypes to high fidelity visual designs, 3D motion-studies and in-device experiences.
Identified and developed core key product scenarios and a corresponding spatial UX framework.
Created multi-modal dialog, user flows, creative briefs, high fidelity visuals, and spatial layout specifications.
Defined and guided end-to-end design of “In-device First Experiences”, introducing Mixed Reality and core multi-modal input across AR and VR.
Explored design and use cases for direct hand-hologram interactions, IoT, environment understanding, multi-modal communications, and other areas.
Microsoft HoloLens is the first fully self-contained, holographic computer, enabling you to interact with high‑definition holograms in your world.