Microsoft HoloLens is the first self-contained, holographic computer, enabling you to engage with your digital content and interact with holograms in the world around you.
Senior Experience Designer, Microsoft HoloLens + Windows Mixed Reality [April 2012 - present]
Early member of the HoloLens incubation design team – a small, diverse group exploring numerous innovative concepts, scenarios and applications of Mixed Reality. Through countless experiments, prototypes, and testing, we continue to invent and evolve the foundation of the Mixed Reality spatial UX platform (AR/VR).
I approach design with the rigor of a researcher, the discipline of a minimalist, and the curiosity of an explorer; a product designer with a background in 3D graphics, branding, and fine arts; I’m as interested in the "‘why’ as the ‘how’ of evolving experiences that further diminish the viability of technology between people and their potentials.
Identified and developed core scenarios and a corresponding spatial UX framework for the Mixed Reality platform.
Drafted creative briefs, voice-first dialog, flows, spatial layout specifications, and an influenced visual and motion design.
Defined end-to-end design of in-device First Experiences, introducing Mixed Reality and multi-modal input across HoloLens and VR.
Explored and inspired design to leverage human and environment understanding, IoT, virtual agents, and artificial intelligence.
The video above captures a near-term vision of the possibilities of Mixed Reality to enhance creative arts and collaboration.
The new HoloLens 2, above, and HoloLens v1, for which I was among the first designers to begin the UX incubation process in 2012.